The recipe for a perfect logo design 2/6

8 July 2010 by Lisa Hughes  
Filed under News and views

measuring_girl_big

Part 2 – Weighing and measuring

If you want to go one step further with your design brief, why not consider using a mind-map to help your designer process all the information you’ve set out for them? It’s always great to introduce such a tool as an aid to avoiding creative mind-blocks. Every designer has, at one point or another, stared mindlessly at a blank sheet of paper in the hope that an idea will fly in though the window and present itself. Sometimes this actually happens, although this is usually when the designer has been provided first-hand with a clear cut design brief. Most of the time, a designer will more than likely look to the web or a selection of design journals for their inspiration, however, when perusing such a broad-sweep of the market, this could potentially cloud their judgement and start them off on the wrong path.

Using a diagram to represent words, ideas, tasks, or other items linked to and arranged around a central key word or idea can generate ‘out of the box’ inspiration and help visualise, structure, and classify ideas. This method can be adopted as an aid in study, organisation, decision making, creative writing, etc., in this case – problem solving.

Rather than producing your own drafted mind map, this tool may be more productive used during the initial briefing process, involving the designer in a collaborative ‘blue-sky thinking’ session.  After all, two heads are better than one!

Missed Part 1 – Gathering key ingredients ?  Read it here.

Next time – Part 3 – Applying the method

The recipe for a perfect logo design 1/6

24 June 2010 by Lisa Hughes  
Filed under News and views

recipe_bigYou get out exactly what you put in!

One of the single most important visual elements of your business -
is your logo.

I don’t know why, but I’ve always likened the creative process to that of
baking a cake. It may sound odd, but if you read on, the visualisation should all become clear.

You begin by collecting the ingredients, carefully weighing the quantities, then, by applying the method laid out in the recipe and using the correct utensils, before you know it you’re setting the timer – et voila! …a perfect result, created solely to delight and satisfy any appetite.

However – this desired result can only be achieved by properly preparing the ingredients and following the recipe step-by-step. Otherwise, you’re likely to end up with a disastrous result, leaving a bad taste in your mouth and only good enough for the dustbin!

Over the next 6 installments, I’ll be directing you through each stage of the logo development process and enlightening you with some valuable tips, tricks and interesting facts, along with some worthy points of consideration:

  • Part 1 Gathering key ingredients
  • Part 2  Weighing and measuring
  • Part 3  Applying the method
  • Part 4  Using the correct utensils
  • Part 5  Setting the timer
  • Part 6  Proofing the pudding

Now’s the time to pre-heat the oven, tie-up your apron strings and roll up those sleeves…

ingredients_bigPart 1 – Gathering key ingredients

From a designer’s perspective, there are 6 key questions I always ask my clients in preparation of any initial creative briefing meeting. Regardless of whether the briefing is for a logo, a website or a corporate brochure, the questions are always the same:

  1. (If an established business) Can I see what you have produced
    in the past?
  2. Can you provide me with a mission statement or a list of your company’s core values?
  3. Do you have a detailed customer profile or an example of your target market?
  4. Is there anything you like/dislike about your competitors’ brands?
  5. Do you have any preference to: colour, shapes, typeface, iconography, photography, illustration etc.?
  6. Can you provide me with visual examples of things that inspire you?

Valuable time dedicated to research and planning prior to putting pencil to paper will equip any skilled designer with the clarity and understanding to adopt the mindset of a typical customer, therefore understanding the need for your business’s products and/or services and able to produce work perfectly positioned for that market. In my opinion, this is half the battle of arriving at a successful outcome.

Next time… Part 2 – Weighing and measuring

User experience Balanced Scorecard

22 June 2010 by Anna Mieczakowski  
Filed under News and views

In recent years, a lot of organisations started to open their eyes to the notion of user experience and many companies started to treat it as an integral part of their overall business strategy. Previous research in business and other disciplines has shown that providing good user experience in products and services delights customers, increases adoption, retention, loyalty and most importantly revenue. While poor user experience discourages people from using a given product or service and drives them to the competition.

Therefore, to go with the spirit of the current times and to be successful in today’s fierce business world, organisations need to better plan how to manage and measure user experience. The usual way of doing this is to have some sort of system for managing strategy and measuring progress toward achieving goals. One such popular system is the Balanced Scorecard, which first came into attention of the business world in the early 1990s with the publication of the Harvard Business Review article “The Balanced Scorecard – Measures that Drive Performance” by Dr. Robert Kaplan of Harvard Business School and Dr. David Norton, the co-founder of the consulting company Renaissance Solutions.

Kaplan and Norton suggest that the strategic objectives of every company need to be balanced across four perspectives:

  1. The customer perspective—companies need to find out how customers perceive them.
  2. The internal business perspective—companies should ask what it is that they must excel at.
  3. The innovation, learning and growth perspective—companies must ask whether they can continue to improve and create value.
  4. The financial perspective—companies have to decide on their strategic objectives in terms of increasing revenue and reducing cost.

Each perspective of the Balanced Scorecard includes:

  1. Objectives—the major objectives companies must achieve.
  2. Measures—the observable parameters companies use to measure their progress toward reaching their objectives.
  3. Targets—the specific target values for the measures.
  4. Initiatives—action programs companies initiate to meet their objectives.

For each perspective there might be many objectives. Objectives for user experience may include user research, design reviews and usability evaluation, etc. With the Balanced Scorecard system, organisationa can align and manage their key corporate objectives in terms of user experience and become driven by their mission rather than by short-term financial performance.

According to David Norton, the Balanced Scorecard “puts strategy at the centre of the management system instead of finance”. However, this desirable switch doesn’t provide instant results. Norton says that organisations have to allow up to two years for the process and cites the example of Mobil Oil, which in 1993 ranked seventh among the major oil companies in comparative profitability and within three years of using the balanced scorecard system, it led the industry and its share price had doubled.

The Balances Scorecard system is definitely worth trying.

Making ideas happen

24 May 2010 by Anna Mieczakowski  
Filed under News and views

The Smashing Magazine has recently published an article that includes 5 tips on how to make any ideas happen. The author of this article, Scott Belsky, has spent over 5 years studying exceptionally productive people and teams in the creative world and has published a book titled “Making Ideas Happen: Overcoming The Obstacles Between Vision & Reality” that makes suggestions for taking your ideas and making them reality.

Apart from proposing that anyone can strengthen their ideas through being organised, nurturing connections with one’s community and developing leadership capabilities; Belsky also gives the following suggestions:

  1. Avoid a Reactionary Workflow
    Instead of spending most of your working hours each day on email, text messages, tweets, Facebook posts, phone calls, instant messages etc., try for a few hours per day to avoid any incoming communication and focus on your list of long-term projects that require research and deep thought.
  2. Strip Projects to Three Primary Elements
    The three primary elements include: action steps, backburner items and reference items. Actions steps are tasks that begin with verbs and can be implemented in life almost immediately.  Backburner items are essentially ideas that are the result of brainstorming or some other creative activity and although they are not actionable in the time of their invention, they have a potential of being acted upon in the future if recorded appropriately. Reference items include articles, notes and other stuff around you. In order to make the best use of them try to organise them chronologically in one big file.
  3. Measure Meetings with Action Steps
    To get more out of your meetings with clients and colleagues, conduct at the end of each meeting a quick review of the items discussed and capture the action steps.
  4. Reduce Your Insecurity Work
    We are often insecure about the different things in our lives such as website’s traffic or bank account and we often loose a lot of time using the existing technologies to check the current status of these things. Therefore, to be more productive in your working day try to reduce your insecurity work by becoming self-aware and introduce some discipline in your daily life.
  5. The Creative Process is about Surviving the ‘Project Plateau’
    In general, we are all good at creating new ideas, but most of us are not so good at sticking with our ideas and making them reality. Most ideas get abandoned at what is called the “project plateau”, that is the point when creative excitement evaporates and the pain of deadlines and project management becomes kicks in. To prevent your ideas from disappearing from the daylight show them some respect and spend some energy executing them.

Hopefully, Belsky’s tips will help many creatives convert their exciting and innovative ideas into reality.

10 ways to enhance your site’s usability

23 April 2010 by Anna Mieczakowski  
Filed under News and views

Many websites have structure, layout and features which are largely unusable for less capable users, such as older people and people with disabilities. What surprises me the most is that, although older people are the fastest-growing segment of Internet users and supposedly have a lot of disposable income, the vast majority of companies struggle to gear up their websites for accommodating the needs and wants of heterogeneous users. There is a a twofold moral and financial incentive for creating simple and intuitive designs as industry studies show that well-designed products and services have the potential to improve customer satisfaction and this in turn allows companies which value good design to exhibit high growth.

So, to walk many website companies out of the dark with regard to web usability, I looked at the research of Jakob Nielsen, the leading web usability consultant, Usability.gov, as well as different usability writers, such as Bill Scott and Theresa Neil (”Designing Web Interfaces“), Jared Spool and colleagues (”Web Site Usability: A Designers’s Guide“) and Steve Krug (”Don’t Make Me Think: A Common Sense Approach to Web Usability“), and collated a list of 10 most important ways of improving your website’s ease of use. These include:

  1. Place a link to the home page on every page in case a user gets lost.
  2. Provide a clear and complete ‘about us’ page and ‘contact’ page.
  3. Make your most important links visible and easy to read.
  4. Eliminate captcha systems or mandatory logins.
  5. Create multiple access points to important content like subscription options.
  6. Place your advertisements in places where they don’t interfere with the main content.
  7. Avoid cluttering your sidebar with unnecessary links or widgets.
  8. Provide targeted content and links in the post footers.
  9. Use a large, comfortable font and provide space between each paragraph.
  10. And last but not least… Once your site is designed, it is also advisable to ask one or more users (preferably with decreased capability) who have never seen your site before to browse it for 3 minutes as you stand over their shoulder and watch without interrupting their utterances. At the end of the 3 minutes ask your user(s) for feedback and diligently note all the comments. This little usability test will not only make you feel good about being more considerate about the needs of the more disadvantaged sections of the population, but it will also give you valuable feedback on the site’s selling potential from a prospective user and focus your attention on achieving your financial goals.

You need to remember that once a user gets to your site you are only a few clicks away from actually selling something or being left forever, so strategically it really makes sense to be more perceptive to users’ usability issues.

Cambridge’s own Dragon’s Den

22 April 2010 by Anna Mieczakowski  
Filed under News and views

Recently, I was one of the ‘dragons’ in a conceptual design competition organised by the Engineering Department at the University of Cambridge.  Among other judges were members of companies such as Rolls Royce, Jaguar, Siemens, James Dyson Foundation, PA Consulting Group, Mott MacDonald, and TTP. We were asked to judge the best and most innovative designs for a new product that can be used in the kitchen, bathroom or living room that accommodates the needs of older adults and enables independent use.

I have to admit that I was very impressed with the high level of maturity in thinking and the quality of analysis of user capability ranges, as well as marketing and engineering issues that some of the students exhibited and it seems even more impressive when I look at the fact that they were first year students. I have worked with many designers and consulted big companies on improving user experience in their designs and now in retrospect I can see that a lot of the experienced designers that I came across in my work had more trouble with considering the human component in their early conceptual designs than the students had with a simple assignment task. Maybe it has got something to do with youth… It was Jack Schmitt, a former NASA astronaut and the last of the Apollo astronauts to arrive and set foot on the Moon, who admitted that the Apollo programme achieved so much in so little time because of a combination of things, one of which was “extraordinarily motivated twenty-two-year-olds… [who] were just out of engineering school and highly imaginative – basically, they didn’t know how to fail, they hadn’t been around long enough to know what failure was like, so they didn’t worry about it” (Smith, 2005, p. 280). Or maybe with the fact that many organisational, technical, legislative, financial and time related compromises have to be made during the product’s progression from conceptual design through logical design to a physical form, all of which result in designers creating less for humans and more for product for product’s sake. But then again to objectively compare the performance of students with the performance of experienced designers with regard to the inclusion of the human component in their designs, we would have to observe how both groups went about product design from the preliminary conceptual stages through the stages of creating a logical model of a given product to the physical embodiment stages. However, in recent years academia has been paying a lot more emphasis to improved product-user interaction and different scientific methods that facilitate that interaction than in previous years when the experienced designers were educated and so the students have the advantage of having more information on user experience. Also, industry research carried out by Frost (1999) shows that for some time designers have been ignoring structured methods that would help them to improve their design processes, for the reasons such as:

  • the lack of availability of large quantities of data, which is often difficult and expensive to collect and when data is unavailable or incorrect the whole process of applying design methods seems redundant
  • not enough time nor inclination to research and use scientific design methods
  • designers and scientific writers do not share a common pattern of thinking and language and, as a result, design practitioners rarely refer for help to design science resources
  • the experiential knowledge of designers is often faster and more certain than the deployment of insightful but esoteric and abstract design science methods in situations where only an incremental change to a product form is required.

Although many designers are reluctant to employ design support methods in their work, the problem may not necessarily lie in their unwillingness to recognise the benefit of such methods but rather in the lack of visual, easy and quick to understand, implement and use methods that lead toward improvement in design practice to increase the chances of producing an accessible and usable product. So, there is still hope that one day designers will be given support methods that will fit their ways of thinking and working and more importantly that they will be happy to use such methods in their daily work.

  1. Smith, A. (2005) “Moondust: In Search of the Men Who Fell to Earth”. London: Bloomsbury Publishing Plc.
  2. Frost, R. B. (1999) “Why Does Industry Ignore Design Science?”. Journal of Engineering Design, Volume 10, Issue 4, pp. 301-304.

Exclusively from Cambridge: The importance of being last

29 March 2010 by Anna Mieczakowski  
Filed under News and views

Is winning in competitions or job interviews down to sheer ability of the contestants or does the order in which contestants perform also play a significant role? Lionel Page and Katie Page, the researchers from the Judge Business School at the University of Cambridge and the Heythrop College at the University of London respectively, seem to have an answer to this somehow intriguing question.

The analysis of data from over 150 shows worldwide in the X-Factor and Idol series led the researchers to suggest that irrespective of ability contestants performing in the later positions are less likely to be eliminated in the following rounds. While, contestants that performed in the early and intermediary positions are more likely to be subject to elimination. It also appears that the first performer is less likely to be eliminated than either the second or third placed contestants.

According to Dr Lionel Page, one of this study’s authors, “in a job interview process a very good applicant who is the second or third interviewee seen, may be less likely to get the job because he/she is less likely to be remembered than the later candidates. This is both unfair for the candidate and inefficient for the organisation which may not select the best candidate for the post. It really does appear that the last shall be first”.

The results of this study show that two mechanisms, memory and direct comparison, both play a significant role in the evaluation of people’s performance. Memory-wise both primacy and recency effects are implicated when sequentially evaluating performance. With respect to the primacy effect, people who perform first are more likely to be positively evaluated than those who come in second and third positions. Whereas, a strong recency effect is implied in that people who perform in last positions have the largest advantage with respect to positive evaluations. Also, the authors of this study provide compelling evidence on the importance of a direct comparison effect with the previous contestant. More specifically, the evaluation of one participant’s performance is influenced by the evaluation of the previous participant’s performance. For example, a person performing after a weak contestant is more likely to be evaluated less favourably than a person performing after a strong contestant. There is also strong evidence that people put more effort and motivation into their performance after having witnessed the previous performance and this in turn results in the evolution in contestants’ actual performance rather than the change in the judges’ criteria.

While more research in this subject remains to be done, it raises important questions about the fairness of any competition’s evaluation process and the efficiency of the judges.

More detailed information about this interesting research can be found in the Journal of Economic Behaviour & Organisation.

Cambridge researchers give privacy scores to social networking sites

26 March 2010 by Anna Mieczakowski  
Filed under News and views

Researchers from the Computer Laboratory’s Security Group at the University of Cambridge have just published the results of their privacy survey of 45 popular social networking (SN) sites from all over the world. The expertise and research findings of this group, led by Ross Anderson, has previously made headlines in the ZDnet, the Telegraph, the Mail, the Mirror and the Register, and has been shown on Newsnight.

More than 200 criteria related to privacy policies and privacy controls were used by Cambridge researchers to evaluate 45 SN sites. Examples of criteria include:

  • the amount of data collected during sign up
  • the default privacy settings
  • whether information is routinely shared with third parties

SN sites have previously been criticised in the press for their privacy practices and so not surprisingly the academics found strong evidence that the SN market is not providing users with adequate privacy controls. However, the survey results also indicate a lot of variation in quality of SN sites. Bebo, LinkedIn and GaiaOnline were found to have the best privacy practices of all, while Badoo, CouchSurfing and MyLife were found to have the weakest. Arguably the most popular in the SN community, Facebook and MySpace, were found to have privacy controls of mediocre quality, but these two sites have also more features than other SN site and so it is harder to maintain their privacy. Furthermore, most sites were found to have very confusing and difficult to access privacy settings and among that cohort Facebook with its 61 privacy settings was the worst. Ironically, the survey found that sites that made privacy a selling point tended to have lower-quality privacy controls.

A major privacy problem with SN sites is they consistently hide accessible privacy information for users in order to reduce privacy salience for marketing purposes and instead advertise the benefits of disclosing personal data through connecting with friends, meeting new people and sharing pictures. However, the data also suggests that sites may have evolved specifically to communicate differently to users with different levels of privacy concern.

Overall, more popular SN sites have more resources to devote to the problem of privacy and they are more often scrutinised in the media over protection of user data than their less known counterparts and so their privacy controls are better maintained. Cambridge researchers believe that by revealing the privacy practices of all sites more pressure will be put on major sites to add further protections for users and less popular sites will also realise that good protection of their users’ data may lead to higher growth.

Cambridge Ideas: 181-year-old rowing match and high performance business teams

22 March 2010 by Anna Mieczakowski  
Filed under News and views

As the Oxford and Cambridge rowing squads are now in training for the Boat Race in London on the 3rd of April 2010 and the Cambridge Science Festival is drawing to a close, University of Cambridge has released a video in which Mark de Rond, a reader in strategy and organisation at the University of Cambridge’s Judge Business School and a consultant to a number of large global organisations, talks about his two years long organisational ethnographic research with the Cambridge University Boat Club and what lessons business teams can learn from a 181-year-old rowing match between two of the world’s oldest universities in order to achieve high-performance.

The findings of de Rond’s study, which have been published in Harvard Business Review in 2008 (Volume 86, Issue 9, p. 28), indicate that it is not always the strongest rowers that make the fastest boat, but more importantly it is social intelligence and talent for coordinating with other team members that is crucial to winning. My personal experience of rowing for the University of Cambridge’s Darwin College confirms de Rond’s claims. I have sat in many different boats and competed in many races with crew members of both genders and with mixed skills and aspirations and I found that the teams that are true winners are the ones whose oarsmen and oarswomen know one another’s strengths and weaknesses and compete as a whole rather than a sum of individual parts.

One of the techniques that the Cambridge Boat Club uses to select the the strongest and the most cooperative oarsmen for its first boat is seat racing. In first round of seat racing two four-man teams of similar boat-moving abilities race each other over a 1,500 meter long straight, then each team swaps one rower and competes again over the same distance, the seat racing continues with two different rowers swapping places until all combinations of rowers have been tested. The whole point of this excercise is to test each rower’s ability to cooperate with someone who is first a friend and then a competitor.

de Rond believes that the principles of competition and cooperation from rowing apply in the business world and advises organisations to test the level of performance of their business teams by dividing each team into two groups and setting them some problem-solving excercises and then swapping members between both teams to identify the winning combination of people. Although running this excercise requires some time and effort initially, companies will be in a good position to identify their strongest and most cooperative team and this in turn may lead to exhibiting higher growth and more satisfied customers.

The bright future of Semantic Web

25 February 2010 by Anna Mieczakowski  
Filed under News and views

Semantic Web is a nascent vision of Tim Berners-Lee, the creator of the WWW and the director of the W3C, which was first mentioned in 1999 by Berners-Lee but properly unveiled in 2001 in the “Scientific American” magazine by Berners-Lee and colleagues.

Semantic Web is a component of ‘Web 3.0′ and is a vision of information that is understandable by computers so that they can find, combine and act upon information on the Web. It is not a replacement for the WWW but rather an enhancement or an extension which gives the WWW a greater utility by allowing people to share content beyond the boundaries of applications and websites.

In essence, the technologies that would make the Semantic Web vision come true include:

  1. a common language for representing data that could be understood by different types of software agents
  2. ontologies that translate information from disparate databases into common terms
  3. rules that allow software agents to reason about the information described in those terms.

The Semantic Web adheres to the W3C standards and the W3C has already released appropriate languages and technologies [Resource Description Framework (RDF), Web Ontology Language (OWL), SPARQL Protocol and RDF Query Language (SPARQL), etc.] to provide an environment for accessing data from diverse sources, integrating that data, querying it and drawing inferences using vocabularies. For example, RDF and OWL are used to create vocabularies, taxonomies and ontologies, which are stored in RDF repositories, while SPARQL is emerging as a query language for RDF data.

As different Semantic Web software tools are constantly being development, the principles of the Semantic Web have already been employed in the tagging systems that have flourished on the Web including delicious, digg and the DOI system, and in custom tags available on social networking sites such as Flickr and MySpace. There is also a healthy industry growing around the Semantic Web including:

  • startups (Top Quadrant, C&P, Talis, Zepheira, Cambridge Semantics, Garlik, OpenLink, iSOCO, Franz Inc., Sandpiper, Aduna, Faviki, Twine, etc.)
  • big corporations offering tools (IBM, Oracle, HP, Adobe, Profium, etc.)
  • other companies using it in some way or other (Novartis, Sun, Eli Lily, EDF, Yahoo!, Google, FAO, Bankinter, etc.)

The future of the Semantic Web seems promising as, according to Gartner report from May 2007, “by 2012, 15% of public Web sites will use more extensive Semantic Web-based ontologies to create semantic databases (0.6 probability)”. However, Wikipedia lists some of the major challenges for the Semantic Web including vastness (48 billion pages on the WWW), vagueness (imprecise concepts like “young” or “tall”), uncertainty (precise concepts with uncertain values), inconsistency (logical contradictions) and deceit ( intentional misleading between the producter and the consumer of the information).

Only the time will show how successful the vision of the Semantic Web really is!

« Previous PageNext Page »